Field Notes
From the Field

What I Learned Watching People Use Apps at 4am

Three nights of shadow research in airport departure lounges. This is what I saw.

April 2024 1 min read Ramesh Mandal

I spent three nights conducting shadow research in IndiGo departure lounges for the CrewPal redesign. 4am to 8am. Watching cabin crew interact with the app before and between flights.

What I saw in a usability lab: crew navigating to their schedule, reading duty assignments, checking fatigue status. Efficient enough.

What I saw at 4am in Terminal 2: crew holding the phone at arm's length because the text was too small. Crew using the phone one-handed with bags on both shoulders. Crew squinting at the screen under fluorescent lights after a night flight. Crew tapping the wrong thing three times in a row because their fine motor control was compromised by fatigue.

The same interface. Completely different experience.

Three things I learned that I couldn't have learned in a lab: First, minimum touch target size in an operational app should be 52px, not 44px — fatigued hands are imprecise. Second, every important piece of information needs a text label as well as an icon — recognition fails under fatigue. Third, the first screen should answer the one question crew have at 4am: 'What do I need to do right now?' Not a dashboard. An answer.

The redesign that came from those three nights reduced task completion time from 47 seconds to 8 seconds for the primary use case.

The Takeaway

Research in context is a different discipline from research in a lab. For operational or high-stress products, context-first research isn't optional — it's the only kind that tells the truth.

MORE FROM FROM THE FIELDS

From the Field

The User Who Screenshotted Everything

During research for CrewPal, I discovered that cabin crew were screenshotting their schedules and sharing them on WhatsApp because the app was too slow. The product team didn't know this. It had been happening for 2 years.

From the Field

When Users Lie to You in Interviews

The social desirability bias is the most dangerous thing in user research. Users tell you what they think you want to hear, or what they think is the 'right' answer. Here's how to design around it.